Finn Wiskandt
Hi! I’m Finn, a young software developer from Germany.
Building systems that people genuinely enjoy using has defined my path as a developer. When I shipped my first major project – a bus simulator that sold over 14,000 copies – the most valuable engineering decisions didn’t come from the codebase, but from the community: I engaged with users early, collected feedback and feature requests, and let real needs shape the product. That instinct shaped everything I have built since.
My background sits at the intersection of machine learning, visual applications and real-time systems that must work under pressure.
Projects
Here you can find some of my recent projects.

OMSI 2 AddOn Bad Hügelsdorf 2020
My first commercial release with over 14.000 copies sold.
Projects
Here you can find some of my recent projects.

Pretonium Rush
A Sci-Fi Realtime-Strategy Game

Project Prospero
A first-person shooter set in a dystopian future where the player fights for a questionable organization led by an evil AI.

Lasergladiator
A 2D Sci-Fi Multiplayer Fighting Game currently in development.
Projects

Taste Search Party
A funny 2D-Multiplayer-Platformer I made as part of Team „Lime“ on the Global Game Jam 2021 (Site: Stuttgart)

Laserpong
A Sci-Fi themed version of the classic pong for Android.

At your Command
A social impact game focusses around rasicms, inclusion and minorities. Command a spaceshipcrew with your voice.

Empire Earth: HD-TEC-Mod
This mod increases the resolution of many buildings and units as well as adding new units, buildings and skins for either one.

Stronghold Crusader: Zero Hour Mod
In 2016, I released my first mod for the real-time strategy game Stronghold: Crusader. It replaces many of the AI-Opponents and includes custom sounds, animations and castle-building-behaviors.

Diverse school-programming Projects
In my last school years I made a bunch of different programs in Java and C. I uploaded some of them to my GitHub Account.